noise_blue()
for generating blue noise texture based on
Void-and-cluster algorithm.Added a new tidy interface to noise generation, which will be the new recommended way of using ambient. The old array-based constructors will continue to exist as direct interfaces to FastNoise, but the new interface is much more powerful in what you can do. The tidy API consists of
long_grid()
constructor that creates a data frame representation of
a 1-4D array at user specified grid-points. This class has a range of
methods for base generics such as as.matrix()
, as.array()
, as.raster()
,
as well as for standard dplyr verbs. The row number encodes the position in
the grid, so that the coordinates can be freely manipulated giving rise to
very customisable permutations.gen_*()
version, e.g. gen_perlin()
, that
takes coordinates, frequency, and seed and return the noise value.gen_waves()
,
that has the same interface as the new noise generators.fracture()
function that takes a noise/pattern generator and a fractal
function to create a fractal version of the generator. Further, fbm()
,
billow()
, and ridges()
are provided as equivalent fractal functions to
the ones provided by FastNoise, and a new clamped()
fractal function has
been added.trans_affine()
function has been added to make linear transformations of
the coordinates, along with helpers to build up the transformation matrix.blend()
to help with noise level
manipulation.curl_noise()
function that takes a generator and creates curl noise from
it has been added.gradient_noise()
in the same vein as curl_noise()
has been added for
calculating the gradient of scalar noise fieldsA pkgdown site has been created at https://ambient.data-imaginist.com